Stomping Ground

The ground splits and shakes as feet crash down all around: Daddy Long Legs is on a rampage! Isaac will need to dodge the many falling limbs, while praying that the other basement dwellers can serve as a distraction. If Isaac can stay on his toes, he just might get a shot at taking down Daddy Long Legs himself...
Official rules text on this page is quoted verbatim from the printed challenge rules.
Setup
Cards Needed
Goal
The challenge is won when Marauding Daddy Long Legs dies.
Setup
- Choose a difficulty level for the challenge: Normal, Hard, Ultra Hard
- Set up as normal for solitaire/co-op mode.
- Place Marauding Daddy Long Legs face up to one side of the monster slots in a final boss slot. (feel free to use your regular Daddy Long Legs card as a stand-in to represent this!)
Global Modifiers
Rather You Than Me
Each time a player with a stomp counter deals damage to a monster, they roll-
If the result is greater than 1 plus the number of souls controlled by the active player, remove a stomp counter from that player and put a stomp counter on that monster.
Unwelcome AttentionNormal
Each time a player rolls an attack roll of 1, put a stomp counter on them.
Unwelcome AttentionHard
Each time a player rolls an attack roll of 1, remove a stomp counter from a monster and put a stomp counter on them.
Unwelcome AttentionUltra Hard
Each time a player rolls an attack roll of 1 or 2, remove a stomp counter from a monster and put a stomp counter on them.
Hey, Over Here!
$: Remove a stomp counter from another player: Put a stomp counter on yourself.
Reminder
Remember that the specific rules and global modifiers for this challenge are used in addition to the general challenge rules that apply to all challenges. The general challenge rules can be downloaded separately from maestromedia.com.
Game Modes
Normal
While the number of souls controlled by all players is less than 7, Marauding Daddy Long Legs can't be attacked or take damage.
As each turn starts, put a stomp counter on the active player and on 2 other players or monsters chosen at random.
As each turn ends, remove each stomp counter from each player and each monster. Deal 2 damage to each player or monster for each stomp counter removed from them.
Each time the attacking player rolls a 6, deal 1 damage to each player and each other monster with a stomp counter.
Hard
While the number of souls controlled by all players is less than 8, Marauding Daddy Long Legs can't be attacked or take damage.
As each turn starts, put a stomp counter on the active player and on 3 other players or monsters chosen at random.
As each turn ends, remove each stomp counter from each player and each monster. Deal 2 damage to each player or monster for each stomp counter removed from them.
Each time the attacking player rolls a 6, deal 1 damage to each player and each other monster with a stomp counter.
Ultra Hard
While the number of souls controlled by all players is less than 8, Marauding Daddy Long Legs can't be attacked or take damage.
As each turn starts, put a stomp counter on the active player and on 3 other players or monsters chosen at random.
As each turn ends, remove each stomp counter from each player and each monster. For each stomp counter removed from a player or monster, deal 2 damage to that player or 1 damage to that monster.
Each time the attacking player rolls a 6, deal 1 damage to each player and each other monster with a stomp counter.
Competitive Variant
This challenge is primarily designed for solo and co-op mode, but you can also play a game of regular competitive Four Souls with an added twist.
Set up as normal for a competitive game. Place Marauding Daddy Long Legs face up to one side of the monster slots in a final boss slot (use the competitive variant version of Marauding Daddy Long Legs).
The competitive variant of the challenge works broadly very similarly to the solo and co-op version. As each turn starts, stomp counters will be placed to indicate where Marauding Daddy Long Legs' limbs will come crashing down. Players must still do what they can to avoid being stomped on, while also trying to utilize the stomping to help them take down the other monsters in their way. However, rather than being able to freely pass stomp counters to the active player with the Global Modifier Hey, Over Here!, non-active players in the competitive variant must use ¢ or loot to create a distraction and re-direct Marauding Daddy Long Legs' attention.
Marauding Daddy long Legs can't have attacks declared against it or take damage while the active player controls less than 3 souls. The active player wins when Marauding Daddy long Legs dies.
FAQ
- If I roll a 6 when attacking another monster, does Marauding Daddy Long Legs deal damage to players and monsters with stomp counters on them?
- No. Abilities that specify "the attacking player" are referring only to a player actively making an attack against that specific monster - and therefore that ability only triggers when a player rolls an attack roll of 6 as part of an attack against Marauding Daddy Long Legs himself.
Challenge Card




Credits
| Creator of Four Souls | Edmund McMillen |
|---|---|
| Challenge Design | Charlie Gill |
| Challenge Art | @orisghost |
| Difficulty Art | @WhaleBeanArt |
| Producer | Dustin Wessel |
| Editors | egghorse, Cody Underwood |
| Rules Advisor | Sevenut |
| Official TTS table | Jeremy Silliman, maths |
| Playtesting TTS table | Troy Thompson |
| Special thanks to all of our playtesters | |
All Cards in this Challenge
4 cards Open in card search →
Play it in the app
Challenge scenarios run on the authoritative engine — create a lobby, pick this challenge, and choose a difficulty.